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SPELLS/TRAPS

                     Constellar Star Chart

 

A really risky card. It can either make you run circles around your opponent, or be completely dead. Worst part about it is you can only draw 1 per turn, and only for a Constellar monster, but considering how fast Constellar can burn hands it might be worthwhile for you to invest in it. If you want speed without risk of clogging up your field/hand, cards like Upstart Goblin are recommended instead. It all comes on what kind of meta we have; if you believe you can afford to play through a sometimes weird opening hand, its worth a shot.

 

Recommended: 0-2 for Normal decks

                           2-3 for Turbo decks

Combos / Uses:

1. Make Pleiades, draw 1, then bounce it to your hand. Re-activate it then Chaos Xyz into M7, drawing another extra card.

2. You dont have to Xyz Summon to draw, cards that Special Summon from the Graveyard like Xyz Reborn will work, so you can revive any Constellar Xyz from the Graveyard to draw a card.

 

 

                            Constellar Star Cradle

 

A really powerful card mid-to-late game, and its quite easy to meet its quota. As soon as you make any Xyz, it almost guarantees its materials are going to reach the grave soon. Its most obvious drawback is that you cant conduct your Battle Phase but that doesnt mean you can't hurt your opponent! You can go into both Number 61: Volcasaurus and Gagaga Cowboy to burn your opponent's last few Life Points. Also, you can make Pleiades and start picking apart your opponent's field, but don't forget since you cant enter your Battle Phase, you can't dodge an Effect Veiler, but you can still use it in your End Phase.

 

Recommended: 1-2

 

Combos / Uses:

1. Since you're not restricted to Constellar Xyz monsters, you can go for Evilswarm Exciton Knight, Number 101: Silent Honor ARK, or pretty much anything you feel is required.

2. Can't enter Battle Phase, yet you still can burn your opponent with Number 61: Volcasaurus / Gagaga Cowboy.

Constellar Belt

 

A very misleading description. It would make you think this card is amazing, but sadly it doesnt stop Skill Drain and Light-Imprisoning Mirror, a.k.a the bane of every Constellar player. This card only stops Effect Veiler and Fiendish Chain. Effect Veiler is kinda scary, but you have Omega for Fiendish Chain. This card is good for firewood and little else.

 

Recommended: 1 in the Side Deck

Combos / Uses:

Stops Effect Veiler and thats about it...

Constellar Meteor

 

A pretty "meh" card. It can be activated in the Damage Step, so your opponent can't use cards like Infestation Pandemic to counter it. Sadly to make it work, you need to sacrifice a Constellar making it 2 for 1.

 

Recommended: 0

Combos / Uses:

1. After using the effect of Sheratan, he is the perfect candidate for this card's activation. Other than that, its extremely situational, but its a card your opponent will rarely expect. At the very least, its chainable.

2. If you use Safe Zone on your monster, its guaranteed to survive, but depending on the monster, the need to do so varies greatly.

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