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Fire fist

A pretty even match up, in my opinion it all comes down to who goes first, omega is not very usefull they play backrow but they can easilly pop him with bear or atk over it. During the grind game fist can play somewhat safer also always keep an mst ready for tenki/tensu,

pleiades with some protection should be able to give you the win but with tensu they can keep summoning bear and eventually pop pleiades.The result comes down to whoever manages to keep his resources til the end.usually its a good idea to side some anti trap and save mst for their face up spells but be carefull of gyokkou

 

VS

Mermail

This match up used to be hell for constellars when mermail were new but now that the ban list limited their playability and constellars gained new toys this match up can potentially be a breeze, for starters tiras can win this game by itself so if you go that route save your backrow for gaios/leed/draco.Gaios is the mermails strongest weapon agaist you making all of your monsters worthless agaist it but usualy mermail dont run a lot of backrow protection 

Mythic rulers

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Same with mermail this used to be hell but now its somewhat of a push over, no matter what dont allow them to make Felgrand the divine dragon knight the only thing you have agaist that is honest which Felgrand can make your monster imune to if he smells it so save your backrow for the mythic rullers and focus with your monsters on the rank7 spam. reckless ruler players will make draco sack and make 2 tokens which basically have a big "stoic otk me" sign on them

Machina/Gadget/Geargia/Karakuri

VS

Though many variations those decks work great together and are a threat if you dont have a decent defence by turn 2 and by defence i mean pleiades, he pretty much counters anything in those decks except machina fortress which is a pain to deal with also if you tech in cyber dragon you can wipe their whole field with chimeratech.Be especially carefull of the karakuri version since leaving an open field is an otk invitation otherwise if its not the karakuri engine and its gadgets expect a ton of backrow, the biggest problem with those decks is that since they always have a hand advantage + all those searchers exciton is a godsent agaist them just wait until you have a lance to counter all that backrow

Prophecy/spellbooks

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This is either the easiest or the hardest match up depending if you open with eradicator virus or not . Priestess is a big problem, she atks over omega, she pops praesepe, and bouncing to the hand with pleiades does nothing not to mention your backrow wont be much help with spellbook of wisdom and even if you kill her they have their own reborn via spellbook of life and spellbook of fate gets rid of 101 shark knight which is your best monster agaist it. Turbo version has it a bit easier being able to draw virus faster as for the control deck unless it draws vanity/mindcrush its gona be hell to fight trough

Bujin

VS

Not as hard as prophecy but still a pretty difficult match up. If bujins go first and drop a turtle on the grave and you cant find a way to stop yamato soon then your gona lose, turtle/hare stops everything you throw at them and if they open with kaiser coloseum and you dont have honest you might as well go to game 2.Thanfully this deck is really easy to counter with generic sideck cards like mind crush/prohibition

 

 

A tricky match up since omega is too weak to handle grapha and bouncing back to hand with pleiades doesnt really hurt them, your best bet is to snatch grapha with 101 shark 

and try to end it before they drop a 2nd grapha if not possible the volca-gaia dragon works great agaist this deck , despite their scary backrow try to always have an mst ready for when they drop skilldrain/light mirror

VS

Dark world

Agaist someone who never dueled infernity before they seem nearly unbeatable. Omega and pleiades both work wonders in this deck pleiades especially considering he can disrupt the deck by sending cards in hand but you cant only relly on him. Eradicator for traps or royall decree will auto win this for you once again the turbo version has an easier time , also tiras is a big problem with infernity since the rely on their removal to deal with beaters and tiras can also start poping all that backrow 

VS

Infernity

Lightsworn is the kind of deck that sometimes you just cant win agaist and others its hilariously easy.It can go from droping 3 jd and otk you to you attacking a ryko with gaia-stoic therefore otk them. My best advice is do not ever overextend, every backrow you have must be chainable and dont forget lightsworns greatest weakness and propably the reason dont see much play anymore: they cant side as effectivelly as you can, game 2 should be considerably easier 

Lightsworn

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